How To Date An Entity blends horror and dating sim elements. Navigate choices, manage the Interest Meter and discover 10 unique endings in this visual novel.

How To Date An Entity is not your typical dating sim. Developed by SFour in just seven days, this narrative-driven visual novel mixes psychological tension, dark humor, and interactive storytelling. Players meet the enigmatic entity SFR-044, or “Mrs.,” and must navigate choices carefully to win her interest while avoiding disastrous outcomes. With 10 unique endings, the game rewards curiosity, experimentation, and keen observation.

Set in a modest apartment, players control an unnamed protagonist navigating an unusual encounter that blends romance, mystery, and mild horror. Despite its short playthroughs of 15-20 minutes, the game offers deep replayability, as each choice impacts the story and leads to new discoveries.

GAME DESCRIPTION

How To Date An Entity is a unique visual novel that blends dating sim mechanics with psychological suspense and light horror. Players control an unnamed protagonist navigating an unusual encounter with the enigmatic SFR-044, or “Mrs.,” making choices that influence her interest and determine the story’s outcome. With a hidden Interest Meter guiding your success, multiple dialogue options, and 10 possible endings ranging from humorous to eerie, the game rewards careful decision-making, observation, and experimentation.

Control

  • Mouse/Point-and-Click: Select dialogue options and interact with objects.
  • Keyboard: Type responses when prompted.

Fun Facts & Trivia - Behind the Scenes

  • The game was inspired by a Reddit thread titled “RULES FOR DATING MY DAUGHTER” and popular manga like Goodbye, Eri and Oyasumi Punpun.
  • SFR-044’s design is influenced by trench coats and psychiatric gowns, intentionally avoiding resemblance to known urban legends.
  • The protagonist’s age is 25, and the game’s small apartment setting is based on the creator’s minimalist inspiration.
  • Despite being a first-time project, SFour coded, wrote, and designed the game solo in just seven days.
  • A sequel is planned, with community input shaping whether it leans more into humor, lore, or new characters.
  • Some endings reveal deeper lore, including hints about missing persons in the protagonist’s village and Mrs.’s mysterious backstory.

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