Interactive art game We Become What We Behold explores media influence and stereotypes. Photograph moments, shape society and witness the cycle unfold.
We Become What We Behold is a five-minute point-and-click art game by Nicky Case that goes far beyond entertainment. Instead of fast-paced action or complex mechanics, it delivers a thoughtful look at how the media shapes society. With nothing but a camera in your hands, you decide what events to capture, what headlines to spread, and ultimately how conflict grows between the Squares and Circles.
A SHORT GAME WITH A BIG MESSAGE
We Become What We Behold is a short but impactful game, focusing on the idea that “we shape our tools, and then our tools shape us.” Players observe a small crowd of quirky characters, from normal peeps to couples, angry citizens, and even a fancy man with a hat. Every photo taken becomes the next headline, displayed on TV for all to see. These snapshots directly influence how the characters behave, often leading to surprising and sometimes unsettling consequences.
How to play
- Start the game: Click PLAY to begin.
- Use your camera: Move the camera frame around and click to capture photos.
- Shape the story: Each picture is broadcast on a TV, altering how Squares and Circles act.
- Experiment: Photograph different events, from love and peace to anger and conflict and watch how they spiral into bigger consequences.
- Discover the ending: As tension escalates, the story builds toward a dramatic climax shaped by your choices.
Features that make the game unique
- A short, five-minute playtime packed with meaning
- Multiple unique characters including normal peeps, couples, angry citizens, and more.
- A focus on how news cycles magnify certain behaviors while ignoring others.
- Striking artwork and simple sound effects that enhance the message.
- A thought-provoking finale that sparks reflection on the media's real-world influence.
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